Tarix darslarida wordmint: o‘quvchini faol ishtirokchiga aylantirishning innovatsion usuli
DOI:
https://doi.org/10.5281/zenodo.22256974Аннотация
Mazkur maqolada tarix fanini o‘qitishda WordMint platformasidan foydalanishning pedagogik imkoniyatlari
tadqiq etiladi. Tadqiqotning maqsadi WordMint asosidagi interfaol topshiriqlarning o‘quvchilar faolligi, motivatsiyasi va tarixiy
tushunchalarni o‘zlashtirishiga ta’sirini metodik jihatdan tahlil qilishdan iborat. Tadqiqot davomida ilmiy adabiyotlarni
o‘rganish, qiyosiy tahlil va pedagogik kuzatish metodlaridan foydalanildi. Natijalar WordMintdan pedagogik maqsad asosida
foydalanish o‘quvchilarning darsdagi ishtirokini faollashtirish, tarixiy atamalarni mustahkamlash va mustaqil fikrlashini
rivojlantirishga xizmat qilishini ko‘rsatadi. Maqolaning ilmiy yangiligi WordMint topshiriqlarini tarixiy tafakkurni rivojlantirishga
yo‘naltirilgan metodik tizim sifatida tavsiya etishdan iborat.
Ключевые слова
tarix ta’limi, WordMint, raqamli ta’lim, interfaol metod, gamifikatsiya, tarixiy tafakkur, motivatsiya, o‘quvchi faolligi, raqamli pedagogika.Библиографические ссылки
1. UNESCO. Global Education Monitoring Report 2023: Technology in education: A tool on whose terms? Paris:
UNESCO, 2023.
2. Shen X., Li J., Li M., Karimi A. A 29-Year (1994-2023) Bibliometrics Analysis of Usage of the Gamification in History
Education. European Journal of Education. 2025. Vol. 60. Issue 4. e70256.
3. Martínez-Hita M., Gómez-Carrasco C. J., Miralles-Martínez P. The effects of a gamified project based on historical
thinking on the academic performance of primary school children. Humanities and Social Sciences Communications.
2021. Vol. 8. Article 122.
4. Suprianto S., Yuliantri R. D. Application of gamification in history learning: Its impact on students’ motivation and understanding
of historical concepts. Jurnal Praksis dan Dedikasi Sosial. 2025. Vol. 8, No. 1. P. 186–196.
5. Scholz K. W., Komornicka J. N., Moore A. Gamifying History: Designing and Implementing a Game-Based Learning
Course Design Framework. Teaching & Learning Inquiry. 2021. Vol. 9, No. 1.
6. Korniienko S. S., Semerikov S. O. Gamification of history education: a systematic review. Social Sciences & Humanities
Open. 2026. Under review.
7. O‘zbekiston Respublikasi “Ta’lim to‘g‘risida”gi Qonuni. O‘RQ-637-son, 23.09.2020.
Загрузки
Опубликован
Выпуск
Раздел
Лицензия
Copyright (c) 2026 MAKTABGACHA VA MAKTAB TA’LIMI JURNALI

Это произведение доступно по лицензии Creative Commons «Attribution» («Атрибуция») 4.0 Всемирная.
