Ta’lim jarayonida gamifikatsiya texnologiyasining qo‘llanilishi
DOI:
https://doi.org/10.5281/zenodo.19653532Ключевые слова:
gamifikatsiya, innovatsion ta’lim, raqamli pedagogika, motivatsiya, kompetensiya, ta’lim texnologiyalariАннотация
Ta’lim jarayonida gamifikatsiya texnologiyasini qo‘llashning nazariy-metodik asoslari, uning pedagogik
samaradorligi hamda xorijiy va mahalliy olimlar tomonidan olib borilgan ilmiy tadqiqotlar tahlil qilinadi. Tadqiqot davomida
gamifikatsiya elementlari asosida tashkil etilgan darslarning o‘quvchilarning o‘quv motivatsiyasi, bilish faolligi hamda
tayanch va maxsus kompetensiyalarini rivojlantirishga ta’siri empirik ma’lumotlar asosida asoslab beriladi. Tadqiqot natijalari
gamifikatsiya texnologiyasining zamonaviy ta’lim tizimida samarali pedagogik vosita ekanligini ko‘rsatadi.
Библиографические ссылки
1. Deterding, S. et al. (2011). From Game Design Elements to Gamefulness. https://dl.acm.org/doi/10.1145/2181037.2181040
2. Kapp, K. M. (2012). The Gamification of Learning and Instruction. https://www.wiley.com/en-us/The+Gamification+
of+Learning+and+Instruction
3. Hamari, J., Koivisto, J., Sarsa, H. (2014). Does Gamification Work? https://www.sciencedirect.com/science/article/pii/
S187705091401529X
4. Werbach, K., Hunter, D. (2012). For the Win. https://www.wharton.upenn.edu/story/for-the-win/
5. Zichermann, G., Cunningham, C. (2011). Gamification by Design. https://www.oreilly.com/library/view/gamification-
by-design/9781449397678/
6. Seaborn, K., Fels, D. (2015). Gamification in Theory and Action. https://www.sciencedirect.com/science/article/pii/
S1071581914001546
7. Robson, K. et al. (2015). Is It All a Game? https://journals.sagepub.com/doi/10.1177/2056305115586368
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