The Methodology of Teaching Graphic Elements in the Python Programming Language
DOI:
https://doi.org/10.5281/zenodo.15128652Ключевые слова:
Python programming, graphic elements, computational thinking, Turtle Graphics, Pygame, pedagogy, project- based learning.Аннотация
The article emphasizes the importance of balancing technical proficiency with creative exploration, advocating
for portfolios and interdisciplinary projects as assessment tools. By leveraging Python’s graphical libraries, educators can
cultivate problem-solving skills, collaboration, and enthusiasm for programming, preparing students for real-world applications
in software development, data science, and digital art. This methodology not only demystifies programming but
also highlights its potential as a medium for innovation and self-expression.
Опубликован
2025-03-20
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The Methodology of Teaching Graphic Elements in the Python Programming Language. (2025). MAKTABGACHA VA MAKTAB TA’LIMI JURNALI, 3(3). https://doi.org/10.5281/zenodo.15128652